A VR rail shooter created in UE4 for PC VR. Released Dec. 2018
Production team size: 3 people
Production team size: 3 people
My involvement:
Game design
All game logic using visual scripting (blueprints)
All AI scripting (Behaviour trees)
Modelisation, texturing (Blender, Substance Suite)
Lighting & shading
Level design, level dressing
All animation
All game logic using visual scripting (blueprints)
All AI scripting (Behaviour trees)
Modelisation, texturing (Blender, Substance Suite)
Lighting & shading
Level design, level dressing
All animation
A few enhanced screenshots from the game:
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The mother spaceship is probably the most challenging asset in terms of topology. You can see the evolution from concept to final asset below.
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High density UVs were carefully made, for the highest texel density possible.
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The death of the goddess is the game's grand finale. It was animated to be unsettling and memorable.
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The Eiffel tower is a challenging setpiece for the target hardware in VR. Clever use of tiling UVs and masked shaders allowed for a very low polycount and texture/shader impact.
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