360 movie for Lancôme, projected in a 20m² room.
Made using UE4.
Very few geometry was used, in combination with animated shaders. The core of the experience is based on particles, which are simple billboards animated with shaders. (UE4 Shader graph)
Made using UE4.
Very few geometry was used, in combination with animated shaders. The core of the experience is based on particles, which are simple billboards animated with shaders. (UE4 Shader graph)
The "signature shape" of the product line is built using simple spheres and planes, shaders do most of the work of bringing it to life, as well as a swarm of GPU particles controlled by vector fields and rendered as billboards, animated in realtime in a shader.